![]() Hardware manager shows an ! mark next to my GPU but says the drivers are up to date. Acts like it's running off default windows video drivers. At that point the screen appears normal but Geforce Experience still says I need new drivers and i can't play any games. The only solution is to shut the PC down completely then power back up. When I run Geforce Experience again, I get the same problem. I restart the PC and when it boots up, everything on the screen is there but unreadable. Whenever i try to install the drivers through the Nvidia Geforce Experience, I get a message that says the drivers couldn't be installed properly because a restart is needed. MSI gaming M7 motherboard, I5 6600, 16g ram, Win 10 64, Gigabyte Windforce GTX 970 connected to a 1080p monitor via DVI. I shall call it FastTab.Having problems with the GPU in a new PC build. PHP Docblock generator plug-in for Coda 20 December 2008.Minor update to PHP Docblock Generator for Coda 31 December 2010.If you have any comments, please contact me or This article was posted 6 December 2010 byĭevelopment, projects, Coda, Coda plugins, PHP, resources and Visit the project page to download PHP Docblock Generator 1.0. This gives you the simplicity and awesomeness of Python (read: one of the best features of the script plug-in API), plus the feature set and speed of a native Cocoa API to interface with Coda. Luckily, there’s an awesome middle ground: Coda Plugin Skeleton, an awkwardly named framework for writing Cocoa plug-ins in PyObjC. Granted, things could be worse, but writing a native Cocoa plug-in for Coda makes me wish for the simpler days of the script API. Also, it involves writing your plug-in in Objective-C. Generally writing Cocoa plug-ins for Coda means creating a new Xcode project and stumbling through the Coda API documentation until you figure out how to hold your tongue exactly right to get you plug-in to compile and work. The other option for writing Coda plug-ins is the Cocoa API. Unfortunately, this simplicity comes with a few limitations, most of which rhyme with “speed” or “features”. The old version used Coda’s “script plug-in API”, an ingenious API which makes it crazy simple for developers to write basic plug-ins for Coda. This is a complete rewrite from the previous plug-in. Re: Coda Plug-in APIs Prob’ly more than you cared to know It was limited by the feature available to script plug-ins, so it couldn’t do cool things like pre-selecting the guts of the docblock. The previous version of the plug-in hit a wall, where more features couldn’t be added without sacrificing simplicity or speed. It documents more things, parses more code, and does it in far less time than the original plug-in. It knows about PHP 5.3, so it makes fewer dumb calls. It pre-selects the docblock description so you can simply start typing if you aren’t a fan of the auto-generated text. It’s better at guessing parameter types from method signatures. The new PHP Docblock Generator plug-in is smarter. Head over to the project page to download it and try for yourself. The new version is Better, Faster, Stronger. By way of apology, please accept version 1.0 of my PHP Docblock Generator plug-in for Coda. Work and life has been keeping me crazy busy lately, so I’ve been sitting on this release far longer than I’d like. PHP Docblock Generator plug-in for Coda is Better, Faster, Stronger
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